There are workarounds in all cases (as far as I'm aware), but they are sometimes quite frustrating.įor full flexibility, use a third-party IDE (such as Eclipse) with a plug-in to support Arduino. It's also worth noting that if you're using the official Arduino IDE then there are all sorts of annoying quirks and limitations on how you setup your code. A lot of the differences are common to all embedded programming though (such as limited memory and processing power). Having said all of that, programming for Arduino isn't exactly the same as general C++ programming. Others simply haven't been made available, such as std::array. In some cases, they aren't realistically possible, such as std::thread on an 8-bit microcontroller. However, going back the other way may require some minor editing.īut note that not all features of modern C++ versions are available on all Arduino platforms. However, they are directly equivalent to bool and unsigned char.Īll of these things mean you can probably port general C++ code directly to Arduino without difficulty. For example, boolean and byte are not in the C++ standard. In addition to the functions, the libraries add alternative names for some types. It's fast, but it can be quite hard to learn and understand. That's how embedded programming is usually done. If you didn't have those functions, you'd need to fiddle directly with special registers to control everything. These add on various features, such as functions you can call to control the hardware. It's really just C++ with some domain-specific libraries. There isn't really an Arduino language as such.
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